But I loved Soldier in Mass Effect 2, because only Soldiers got to use the Revenant in that game, and the Revenant in that game is a firehose of bullets that makes it unnecessary to even equip a heavy weapon - it can kill heavily armored boss encounters against horrible Reaper monsters by itself. If you go into this release intending to play the same Shepard across all three games, Vanguard might just be my favorite class. Vanguards are a remarkably fragile class for someone who literally throws themselves at the enemy, and it doesn’t really get good, in my opinion, until Mass Effect 3, which has the best and tightest gameplay of the trilogy. It might honestly be more shocking when I say Vanguard is a solid backup option, but the thing is? You’re getting three separate games here, and not all the classes in ME play the same across all three of those games.Įvery class has its perks, and each changes as Mass Effect progresses ![]() So if I tell you to play Soldier when you get the Mass Effect Legendary Edition, well, it’s not going to be a surprise. I’m the guy who has played the same class in World of Warcraft since 2004. ![]() I’m the guy who recommends Barbarian every Diablo 3 Season. The answer is unfortunately dependent on a lot of factors - which of the three games you’ll be playing, your personality, or if you’re playing Mass Effect 2 and therefore the answer is always Soldier because Soldiers get the M-76 Revenant, the best weapon in that entire game which just does oodles of damage, and if you just can’t live without using your own body as a projectile. You may well be wondering which of these classes is the best. That means picking a character class out of the game’s six options - Adept, Soldier, Engineer, Vanguard, Sentinel, and Infiltator. The game was so easy by the end it was laughable, and so far only Biotic has been that easy for me.īiotics lose fights badly when they lose, and they start off weak.but if you build them right in ME1, they are nearly game breaking.If you, like me, are looking forward to the upcoming Mass Effect Legendary Edition then you’ll have to accept a simple fact - in order to play the game, you will have to, well, play the game. I also enjoy getting enough combat armor to get shield boosts maxed out, then put in equipment to give my shields regeneration. Other useful things include Barrier, Lift, and Throw. I killed the final boss with relative ease thanks to those 2 powers being maxed out. Stasis is also good, particularly if you later take the path that lets you damage stasised enemies. If you do that, by 15th level or so you'll have a multi-target, long-range, area of effect power that's essentiall an instant kill for anyone near the epicenter and a hold effect on anyone on the edges. ![]() I put all my points early on into getting singularity, then maxing it out. ![]() So in the end the choice is really yours and depends on what style you prefer when playing squad-based third-person shooter RPGs.īiotics in 1 can break the game if you use them right, but it's just like playing a low level mage-you aren't breaking anything at first level and you're a glass cannon. Keep in mind too that if you intend to import this character (or any) into ME2 that you are able to change their class shortly into the game if you desire (which seems somewhat contrary to the plot, but whatever) and in ME2 both the Biotic and Tech classes definately come into their own thanks to combos and some new talents. If you are seriously concerned about only having a pistol (which would seem odd if you are used to playing mage classes) you can do as yx01 suggested and play through as a Soldier one time and get the requisite kills with each weapon which will unlock those weapons for future, new Shepards in the form of a single bonus talent at character creation. But by the end they can all lay down the pain in equal parts (through better equipment and assigned talent points). Now as others have mentioned the Biotic (and the Tech) may indeed feel like support classes in ME1, especially at the begining of the game. All classes are equally effective in their own right and since it is a squad based game any shortages that your character may have can easily be augmented with other squad members.
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